![]() That was the driving force behind TerraGenesis, and I never thought for a moment that I would be the only person interested in such a thing. ![]() I firmly believe that there is a huge, largely untapped market for scientifically accurate games that allow players to explore not some generic sci-fi galaxy, but the actual universe as it actually exists. It’s traditional for successful indie devs to say, “I had no idea! Wow! This is so surprising!” But honestly, yeah, I absolutely expected TerraGenesis to be big, and it’s for one specific reason: because I’ve wanted to play it myself for YEARS. ![]() Did you expect this kind of interest in your game? And did its success change the way you approached updates? The original TerraGenesis was downloaded over 28 million times. I’m the creator of the science-based mobile terraforming game TerraGenesis, and its recent prequel TerraGenesis: Operation Landfall. Can you introduce yourself to our readers, please? Together we discussed the challenges facing a solo developer, the scientific basis behind some of the game's concepts and why mobile was the right home for the city-building survival sim. We recently had a chance to ask Alexander a few questions. It's always great to see a one-person team succeeds since it can inspire other developers to start their journey. TerraGenesis: Operation Landfall is the second entry in the popular city-building survival game series from solo developer Alexander Winn.
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